Spatialized Audio Demo Reel
"Fixing Incus," a demonstration of the 3D audio capabilities of the RealSpace3D engine, has been regarded as "[t]he definitive audio demo for VR," appearing at multiple convention floors over the last year, including the Audiokinentic Wwise booth at GDC16. Built during a time when VR and 3D audio SDKs were anything but stable, Nick built, scripted, and engineered the entire demo on his own, gradually adapting it as developer tools improved and changed dramatically over the course of development. Since then it has enjoyed critical acclaim as a presentation that shows what audio can really do for the VR space.
Earlier in 2016, Nick won a finalist award from the Game Audio Network Guild for "Best Game Audio Article, Publication, or Broadcast" with his Fixing Incus postmortem article on Gamasutra. The article is a thorough look at both the technical and artistic issues of spatialized sound design, with game audio veteran Damian Kastbauer describing the piece as, "...a gold-standard [of] integration/implementation artistry..."
Click Here to Download SteamVR (HTC Vive) Demo
Click Here to Read the Postmortem